洪 強 H U N G K e u n g
New & Digital Media Artist / Scholar / Researcher / Media Art Specialist / Associate Professor, Department of Cultural and Creative Arts, The Education University of Hong Kong / Director and Founder of innov + media lab (imhklab) / MA @ Central Saint Martins College of Art and Design (UK) / Research @ ZKM (Germany) / PhD @ The Planetary Collegium, Zurich University of the Arts (Switzerland) & University of Plymouth (UK), supervised by Prof. Dr. Jill Scott and Prof. Dr. Thea Brejzek.
Dr. HUNG’s innovative practice involves working and researching across a range of media, including interactive performance, moving images, photography, experimental ink painting, installation and writing, etc. Alongside his individual practice and research he also leads a research lab ‘ imhk lab’ focus on new media art and design practice in research relation to Chinese philosophy and interactivity, which began in 2005.
Dr. HUNG’s digital media artist successfully demonstrating how Chinese conceptual philosophy integrated with digital media technology. Providing a novel way of defining the relation between traditional Chinese art theory and contemporary art practice. HUNG Keung’s art works address themes relating to history, and the effects of modernisation, urbanisation and globalisation on their respective societies and cultures, as well as internationally.
洪 強 博士 早年先後於香港，英國，德國及瑞士研修藝術。亦曾短期任教藝術於丹麥及於美國, 澳洲及加拿大駐留及從事與新媒體藝術相關研究項目 。洪氏先後畢業於香港理工太古設計學院、香港中文大學藝術系、英國倫敦中央聖馬丁藝術及設計研究院 (主修: 錄像及電影藝術)、瑞士蘇黎世藝術大學 暨 英國普利茅斯大學，獲頒哲學博士。曾任德國新媒體重鎮卡爾斯魯厄 (Karlsruhe) 藝術與媒體研究中心 ZKM (Center for Art and Media ) 訪問學人(01-02) 。洪 強 亦為 ‘德國學術交流獎學金’ [DAAD Scholarship] 及 ‘亞洲文化協會’ 捷成漢伉儷獎助金 [Desiree and Hans Michael Jebsen Fellowship, Asian Cultural Council (ACC)] 得主。留德其間常往德國不藝術學院講學及交流, 自1995年起，一直熱衷於實驗短片及錄像創作、新媒體藝術和中國哲學及美學方面的研究。2005年，成立「燕老米的雅實驗室」（imhk lab），從事新媒體藝術研究及有關互動軟件藝術研發與應用工作。近年作品多集中討論以宗教、自然及心境體驗、哲學、山、水、墨、時、空的概念切入當代錄像及互動藝術所呈現之可能性。香港當代藝術雙年獎: (成就獎) 得奬者 (2010)。 其近期媒體藝術及文化研究作品剛獲頒: 香港設計師協會環球設計大獎: 優秀獎 (數碼) (2018) ; 德國國際創新博覽會: 創新作品銀獎 (2018); DFA亞洲最具影響力設計獎 : 優異獎 (2020); 藝術家年獎 (媒體藝術): 第十五屆香港藝術發展獎: 香港藝術發展局 (2021); 金獎: 日內瓦國際發明展, 瑞士 (2021) 及 第十一屆IIIC國際創新發明競賽, 台灣: 金獎 (2020).
Dr. HUNG studied in the Swire School of Design, Hong Kong Polytechnic University; Chinese University of Hong Kong and Central Saint Martins College of Art and Design, London, United Kingdom with a MA in Film and Video; visiting scholar at the Center for Art and Media (ZKM), Karlsruhe, Germany. HUNG Keung is currently Associate Professor of The Education University of Hong Kong and completed his Ph.D (Digital media art & Chinese philosophy) of the Planetary Collegium, Zurich University of the Arts, Zurich, Switzerland & University of Plymouth, United Kingdom. In 2005, HUNG Keung founded innov+media lab (imhk lab), focuses on new media art and design research in relation to Chinese philosophy and interactivity, making bridges between people regardless of their nationality and capability through his series innovative & interactive Chinese characters workshops with media art technology.
洪 強 博士 早年先後於香港，英國，德國及瑞士研修藝術。亦為 ‘德國學術交流獎學金’ DAAD 及 ‘亞洲文化協會’ 捷成漢伉儷獎助金 ACC得主。留德其間, 曾任教藝術於丹麥藝術及設計學院, 常往德國及美國不藝術學院講學及交流。洪先後畢業於香港理工設計學院、香港中文大學藝術系、英國倫敦中央聖馬丁藝術及設計研究院 (主修: 錄像及電影藝術)、瑞士蘇黎世藝術大學，獲頒哲學博士。曾任德國新媒體重鎮藝術與媒體研究中心 ZKM問學人, 亦獲邀往澳洲, 美國及加拿大駐留及從事與新媒體藝術相關研究項目 。洪自1995年起，一直熱衷於實驗短片及錄像創作、新媒體藝術和中國哲學及美學方面的研究。 2005年，成立「燕老米的雅實驗室」（imhk lab），從事新媒體藝術研究及有關互動軟件藝術研發與應用工作。近年作品多集中討論以宗教、自然及心境體驗、哲學、山、水、墨、時、空的概念切入當代錄像及互動藝術所呈現之可能性。
CV @ HK Asia Society
Hung Keung (b.1970, Kunming, China) is a new and digital media artist and scholar. His innovative practice encompasses interactive performance, installation art, experimental ink painting, photography, moving images and writing. Intrigued by the interconnectedness of time and space, as well as between the viewer and the work itself, his latest works incorporate moving digital images to explore human limitations and attempt to extend them using technology. Hung Keung’s solo exhibitions have been held at Art Basel Hong Kong (2013); Chinese Arts Centre, Manchester, U.K. (2012); Jordan Schnitzer Museum of Art, Eugene, Oregon (2011); among others. He has also exhibited in various group exhibitions globally including: ITÄ-AASIAN VIDEOIKKUNA/East Asian Video Frames-Shades of Urbanization, Pori Art Museum, Finland (2016); INK REMIX: Contemporary Art from China, Taiwan and Hong Kong at Canberra Museum and Gallery, Australia (2015); and Conforming to Vicinity—A Cross-Strait Four-Region Artistic Exchange Project in Macau, Taiwan, Shenzhen and Hong Kong (2014-2015). Hung’s videos and interactive art have received the Prize of Excellence at the Hong Kong Arts Biennial in 2001 and the Hong Kong Contemporary Art Biennial Achievement Award in 2009. Alongside his individual practice and research, he leads “imhk lab”— a research lab he founded in 2005 that focuses on new media art and design research in relation to Chinese philosophy and interactivity. Hung is also an Associate Professor at the Education University.
CV @ Asia Cultural Council
Hung Keung, one of Hong Kong’s most innovative pioneers in the field of new media art, is Assistant Professor at the school of Design of the Hong Kong Polytechnic University. Born in Yunnan province in 1970 to Indonesian-Chinese parents, Hung began his artistic career in middle school as a comic strip artist before taking up design studies at the Hong Kong Polytechnic University. In 1995 he obtained a B.A. degree in the Department of Fine Arts at the Chinese University of Hong Kong, where he was named “Most Promising Artist” and in 1996 completed a M.A. degree in film and video at the Central Saint Martin’s College of Art and Design in the U.K. He received his Ph.D. at The Planetary Collegium, Zurich University of Arts, Switzerland, and the University of Plymouth, U.K.
Hung is the recipient of many local and international awards. In 1998 he became the first Chinese video artist to win the prestigious BBC Short Film Festival’s “Award for Best Short Ambient Video” as well as the “Best of the EMAF Award” in the European Media Art Festival for his film, I Love My Country’s Sky. In 2001, his CD-ROM project “Human Beings and Moving Images” and interactive project “Dao Gives Birth to One” received numerous awards including “The Prize of Excellence” at the Hong Kong Art Biennale in 2001, as well as recognition at the International Festival of film and New Media Art in Greece and the international Festival of New Film and Video in Croatia.
From 2001-2002 he served as visiting scholar at the Centre for Art and Media in Karlsruhe, Germany, and was invited to be a visiting lecturer in the Department of Interactive Media in Design in Kolding, Denmark.
One of Hung’s most recent video works, Witnessing: 10 Years of Humanitarian Crises, was shown at the tenth anniversary exhibition of Médecins Sans Frontières. In 2005, he established a program called “innov+medi lab” which focused on integrated design, research, software development and application. In 2013, his work Dao x Microcosmic Play and Appreciation was shown in the first edition of Art Basel Hong Kong, in which ink dots swam around the screen and followed the movements of speculators who had come into the space of the work.
Hung is the recipient of the Désirée and Hans Michael Jebsen Fellowship in 2005, which supported his first trip to the United States. The Asian Cultural Council arranged for him to travel around the country, visit museums, universities, and art schools and take part in a residency program at the Center for New Media of the University of California at Berkeley.
Short CV in Chinese @ 2019
香港新媒體藝術領域最具創新精神的先驅之一的新媒體藝術家及學者。 2005年，成立imhk lab ，一直從事新媒體藝術和中國哲學及美學方面的研究及有關互動軟件藝術研發與應用工作, 熱衷於實驗短片及錄像創作, 近年作品多集中討論以中國文化, 宗教、自然及心境體驗、哲學、山、水、墨、時、空的概念配合錄像及互動藝術所呈現之可能性。現為香港教育大學文化與創意藝術學系副教授 及碩士班課程統籌主任。近年主力專注研究傳統中國文化, 漢字, 與太極拳之間的共容家庭學習關係及可能性。近年作品有法國燈光節: 香港文武廟燈光互動表演(2017) 。先後畢業於香港理工太古設計學院、香港中文大學藝術系、英國倫敦中央聖馬丁藝術及設計研究院碩士(主修: 錄像及電影藝術)、瑞士蘇黎世藝術大學。曾任德國 ZKM 藝術與媒體研究中心訪問學人。洪博士亦為 ‘德國學術交流獎學金’ [DAAD ] 及 ‘亞洲文化協會’ (ACC) 得主。其文化研究作品剛獲頒: 香港設計師協會環球設計大獎2018: 優秀獎 及 德國國際創新博覽會: 創新作品銀獎。
HUNG Keung & Buddhas Art 2020
HUNG Keung’s doctoral thesis focuses on the relationship between traditional Chinese art theory, new media art creation, and classical Chinese philosophy. HUNG’s most representative interactive multimedia works ingested Buddhism’s concept of time and space and identity. When he visited Bodhgaya, India, the awakening place of Shakyamuni, he was deeply moved by the ancient Buddha carvings, and then he used his fingertips to ink, and quickly spread the Buddha’s physical life in his notebook. The profound experience of Bodhgaya in the awakening place of Sakyamuni to the ancient statue prompted him to quickly explore the direct and unobtrusive way of using the ink finger in his notebook to record the Buddha’s physical life. In the ensuing ritual Buddha, he continues this unique way of creation as daily activities as mediation practice. HUNG’s works are collected by the Hong Kong Museum of Art and other important institutions.
Short CV (100 words)
HUNG Keung studied in the Hong Kong Polytechnic University; Chinese University of Hong Kong and Central Saint Martins College of Art and Design, United Kingdom with a MA in Film and Video; visiting scholar at ZKM), Germany, and received his Ph.D (Digital media art & Chinese philosophy) of the Planetary Collegium, Zurich University of the Arts, Zurich, Switzerland & University of Plymouth, UK. HUNG Keung founded innov+media lab, focuses on new media art and design research in relation to Chinese philosophy and interactivity, making bridges between people regardless of their nationality and capability through his series innovative & interactive Chinese characters workshops with media art technology. (106 words)
洪 強 先後畢業於香港理工設計學院、香港中文大學藝術系、英國倫敦中央聖馬丁藝術及設計研究院 (主修: 錄像及電影藝術)、瑞士蘇黎世藝術大學，獲頒哲學博士。成立「燕老米的雅實驗室」，從事新媒體藝術研究及有關互動軟件藝術研發與應用工作。(112 words)
水墨. 文字. 藝術. 數碼. 互動. 之奇遇
Ink, Words, Arts, Digital Interaction – an amazing story
In recent years, my focus has been in philosophical exploration, research on technology and artistic creation. Often I am asked, the reasons behind my deep interests in Chinese characters and calligraphy, as these areas seem to have little connection with digital media creation. This question also arises my own interests. So, I would like to look back on my journey of art creation, to see if I can find any hint between traditional and digital art.
My Childhood Experience with Traditional Chinese Arts
My first encounter with traditional Chinese paintings and calligraphy was at the age of seven. I did not get these knowledges from school but from my mother. When I was young, I can be classified as an overactive child. I can either be absorbed completely or in the other way round, be extremely active. A “classic” example my mother often mention happened like this: one day, my mother go to my primary school to pick me up, but I were nowhere to be seen. My mother guessed that as usual, I was held in detention by teachers. So, she went to my classroom. What she saw after she opened the door is a scene she cannot forget – me jumping from desk to desk at my classroom! I do not know if example like this triggered the idea for me to start learning traditional Chinese arts, but I do remember the day when she taught me traditional Chinese painting for the first time. She had me sat beside her, drew a pine tree and told me to draw as she did. The one thing that impressed me most is painting bamboos. Due to the diversity of bamboos, she skillfully introduced me to the trunk first, then the structure and the centre of gravity. At last, she sketched out the leaves to finish the painting. Even after thirty years now, the scene is still so vivid in my mind. After bamboos, there came red-crowned cranes, one at each side of a pine tree. Being a child of only six or seven, drawing this picture was a grand project for me and I was very excited. It was like entering a fantasy world for me. My mom took me to a master of stamp-craving, my name become “three-dimensional” after I got the stamp. She even got me a red mud print although the whole thing is not meant to be serious. After 20 years, in The Chinese University of Hong Kong (CUHK), I started to learn the relationship between historical materials, words, papers, space and stamp. Back then, I got a series of stamps of my name handcrafted by myself. At that time, there is no western or eastern creative media to me. As there are traditional drawing materials and tools at home, I started to draw ink paintings. My mom surprised me again by showing me the way of writing an upper section and a lower section. She recommended that I should also put my personal stamp on it. I remember learning and observing quietly and then tried to practice everything I learnt. However, my interests shifted to comics quickly and produce a lot of unfinished comics. I used the name “艇仔粥 ” as my stage name , working and studying at the same time throughout the first few years of my secondary school.
The Artistic Atmosphere of CUHK
Since then, I did not have the chance to pick up traditional Chinese ink painting and calligraphy again. It was not until I was admitted to the Department of Fine Art of CUHK that I discovered they offered calligraphy and ink painting as basic training subjects for undergraduate students. I knew that I would most probably chose western media as the direction of creation for my graduating work, as a result, I would like to take as many subjects relating to Chinese media in the first two years of my undergraduate study. Throughout those years, I was very lucky to meet a lot of professors who influenced me positively during my road of art creation. Both part time and full time professors possess a sense of humanity that I was not able to find outside the university. By staying beside them, I felt their self-possession and creative wisdom. Although my graduation work is in western media, but when I created my installation art, I tried to add the element of Chinese writing brush. I used the technique of 工筆畫 (Gung Bat Waa) outlined my figure of me playing Tai Chi, then use silk screen printing to print on a series of mirrors. As a result, a graduation artwork with a combination of Tai Chi, Gung Bat Waa, silk screen printing and video recording was born. Actually I am not that happy with the content and quality of the work, there were still a lot of problems for me to solve.
My Life as a street artist of UK
英國之行也影響我再對水墨畫的認識和拉進了我對這傳統媒介之闋係。故事是這樣發生的。中大畢業了，之後到了英國進修短片及錄像藝術課程。由於在中大最後那一年，我對録像藝術開始有認識，也進行了幾部實驗性的作品創作，故來到英倫後，我很珍惜學校所提供的空間和器材，故此，每天也堅持回校工作。每天來回那位於四區 ( zone 4) 的宿舍和位於一區巿中心的校址，每次行程要用上兩小時呢！其實當年的我基本上是盤村未夠便很想去學多些，想多些，和做多些。因此，那次英國之行未到三個月便已把由香港帶來的生活費用光了。學費未也未能支付，還記得，學校約見了我，了解了我的情況，建議我慢慢想辦法，一天未交齊學費，我還是可以上課學習考試，只是，學校會把我的成績留住不作公佈，直到把學費付清。那太好了，很感謝呢！但事實歸事實，面對著銀行存摺已接近零的時候，什麼辦法縂要拿出來考慮。那個時候是還未有政策可訨留學生打工的日子，我嘗試去唐人街的唐飱舘找工作，之後決定，去倫敦的逰客區賣藝！在捱了兩星期都是只能以雞蛋作午餐的日子後，我的賣藝生涯就此展開。其實在那大街上，大部分藝術家都是以畫人像畫為主的。據我覌察所得，來自中國的同志們水準較高，也較受歡迎，逰客們往往也顧意等上一兩句鐘。而每次人像素描平均收費是大約十五至廿五英磅。所以，我嘗試另闢溪徑，賞試以工筆人物畫加水墨效果為遊客們繪畫人像，以每張五英磅，收入雖然不穩定，但也慶幸能開以至用，為英倫之旅添 加了不少囘憶！ 之後的日子，我族漸全力投身短片，錄像及新媒體的研究及藝術館雙年展創作上，再沒有太直接和中國書且上任何闕係了！
My trip to UK, not only enhanced my knowledge on Chinese ink painting, I was also brought closer to it again. After I graduated from CUHK, I went to UK to study on short films and video art. During my last year in CUHK, I started to know about video art and created a few experimental works. When I studied in UK, I treasured the space and equipments provided by the institution. I insisted to go to school to work every single day. It took me 2 hours every time just to get to school. Looking back into this, I now realized I did not have enough preparation on my study in UK. I wanted to learn more and work more but in reality, I simply did not have enough money to sustain my life in UK. I ran out of money in 3 months even before I paid my tuition fee. The school administration discussed with me in depth about my situation. They suggested me to explore my choices carefully. I can still study and join exams in school, but the school administration will put my academic results on hold until I paid my tuition fee. I appreciated so much on the generosity of the school. However, reality is cruel. When I saw my near-zero balance of my bank account, I knew I have work on whatever I can do. I tried my luck in restaurants in the China Town. Eventually, I decided to be a painter on tourist spots in London. After having eggs as lunch for 2 weeks, my life as a street painter started.
Most of other painters worked on portraits. To my observation, works of Chinese painters were generally better. Chinese painters were also more popular. The tourists are willing to spend an hour or two for a painting. The prices of the portraits ranged from 15 pounds to 25 pounds. I decided to try to use 工筆人物畫 (Gung Bat Jan Mat Waa) plus Chinese ink paintings skills to paint portraits of tourists. I charged for 5 pounds per painting. Although it did not bring me a steady income, I was happy to put what I have learnt into use. It also brought me great memories. Unfortunately, I have to spend time on short films, videos, new media research and also a biennial so I could not spend time on Chinese ink paintings and calligraphy.
Those were the days到了2006年，那年有三件事情令我感受什深，直接啓發了我對中國書畫和數碼媒體藝術館雙年展的𨶹係。In 2006, there were a few things happened that impacted me greatly. They inspired me on the relationship between Chinese ink paintings and calligraphy digital media museum biennial.
我拿了亞洲文化協會 （Asian Cultural Council) 的獎學金到美國進行媒體藝術研究及交流工作。那一年，聯合國公佈了一則新聞，內容大約是中國建議統一中文字的使用準則，磪定了中國簡體字為正式的中國官方文字，所以，以後外國人學習和閱讀中文字的時候，也應是以簡體字為標準！但我感到不可能是這樣的。
Spring 2006: I was awarded a scholarship from the Asian Cultural Council for me to go to US on media art research and exchange. The United Nations released a statement suggested China organized the use of Chinese characters and confirm the Simplified Chinese characters as official language. Thus, when foreigners learn to read and write Chinese, they should be using Simplified Chinese characters. However, I do not think this will be the case.
Summer 2006: I was invited to visit the Shanghai Zhangjiang Hi-Tech Park and created a digital artwork. When I was there, I saw that many old buildings were demolished and replaced by high rise buildings. Inside these buildings are mostly new technology company, like companies that produced animation softwares. I remembered one time, the visiting team leader took another another artist 徐恆 (Xu Heng) and I to the roof top of a high rise building. We had a birds eye view of this area and it seemed vast and borderless. The person-in-charge eagerly introduced to me that this was an old residential area and how rapid it would develop. I listened to his introduction and on the other side, my mind drifted off to the way people lived here before the demolition. On one hand I was proud that my home country has the vision to develop new technology, on the other hand, I could not help but felt a sense of pity.
就此我便創作了一系列以簡體字和繁體字的互動媒體作品，目的透過兩個互動影像去令參與者親身感受一種模棱兩可的香港人身份特徵！作品是在上海外灘三號的沪申畫廊展出。一方面，我們以身位中國人為榮，另一方面，我們又似乎很不滿在中國發生的一些事情。一種愛之深，恨之切的感情油燃紙上，也正是這互動作品想帶出的情懷。之後，我那互動數碼中文字也影響到我另外的 [道生一 ] 系列 ( Dao Gives Birth to One) 的創作方向，就是想把中國哲學裡 的“道” 和宇宙萬物的關係，以數碼互動媒體去演繹一次。內容有涉及中國長卷軸畫的時空慨念，亦有賞試探討畫紙空間的留白和數碼虛擬空間上的白色慨念相互關係，成績可能未必完全美滿，但凡此種種，令我這代在數碼世界的新(又是舊)人纇， 在努力地迎接未來時，也重新審視自己的文化及成長過程，是如何重要及不可分割地影響著自己的創作方向和思維方式。這體驗其實看似老生常談，但如要運用在媒體藝術創上， 必態還也是要戰戰兢兢地一步走著，一步看著。!
Autumn 2006: I created a series of interactive media works featuring both Simplified and Traditional Chinese characters. The purpose of the work is to enable participants to experience an ambiguous identity of Hong Kong people through two interactive images in real time. The work was displayed in a gallery in Shanghai Bund. I was proud to be a Chinese but I was not happy about certain things in China. Love well, whip well – this is exactly the core value of the work that I wanted to brought to the audience.
Afterwards, my interactive Chinese characters influenced another series of my work – Dao Gives Birth to One. The purpose of this set of works is to displaced by interactive media about “Dao” in Chinese philosophy and its relationship with the Universe. In included the sense of time and space in Chinese scrolls. Contents included the sense of time and space in Chinese scroll. it also included discussion of the interaction of vacant space on paper-based art work and the idea of white in digital virtual space. The results may not be completely satisfactory, but all these may make my generation, who live in the digital world, re-examine that our culture and growth process, is so indispensably influencing our creative direction and thinking process. This experience may seem like a cliché, but using it in the creation of media art, we would have to wait and see.
26/ 03 / 2012