Time Liquid

Time Liquid

Work by HUNG Keung + imhk lab

4_color

Time liquid, is a custom software as a real time video capturing and
output system, developed by HUNG K with innov+media lab, which aims to
explore the interaction between physical space and virtual space in 4D
world. Using a joystick or customized control panel to navigate the
orientation and perspective, the users interact dynamically with the
moving images that came from various “existing” & “recording” inputs,
rendering an intriguing series of spatialized images onto the
projection screen.

This series of intertwining and continuing moving images becomes a kind of spatial montage that challenges conventional representations and consciousness of the position of moving images as a’journey’ between (exiting & continuing) Time and (virtual & 4D) Space. This custom-made computer capturing system is also allowing for further application and integration continuity and flexibility.

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Introduction:
Time liquid is a 3D software equipped with the latest Microsoft DirectX
technology. Users interact with the software by using a joystick. While
the users are playing with the software, video signal can be acquired
through a broad range of input sources, including web-cam, video-cam
and movie file.

A series of sliced images which are chopped from the
video input are then displayed in a 3D environment, and the images are
controlled by the joystick. The controls of the images include spin
rotation, global rotation, forward marching, etc. The joystick not only
controls the images, but also controls the 3D view-port of which the
operation includes panning, zooming and rotating. In addition to the
interactive playing ability, the software can store the screen content
into a movie file for later investigation. Time liquid has 3 different
versions: one player version, two players version and four players
version.

Picture 29 Picture 30

Theories of Time Liquid:
According to Gilles Deleuze, the two key variables in the formulation
of cinematic narrative are duration and movement (1995:59). I try to
see what role duration and movement will play when cinematic narrative
is applied to 3D virtual space. “The movement-images provide one way of
apprehending or understanding duration as an image or a spatialization
of time. If indeed, as Bergson says, perception is the master of space
in the measure to which action is the master of time, what happens when
actions no longer “master” time in the image, that is, when duration is
no longer measured by the translation of movement into actions? What
does movement become, and what kinds of images are formed? (D.N.
Rodowick, Gilles Deleuze’s TimeMachine, Duke University Press, 2003, p.
79).

Also, Lev Manovich has stated that there are two formative developments
that seem particularly relevant to observational cinema. One of them is
a new way of conceiving space, whose precedents can be found not only
in videogames and motion simulators, but also in interfaces for
interaction with any kind of computer date “Time becomes spatialized,
distributed over the surface of the screen. In spatial montage, nothing
needs to be forgotten, nothing is erased….In contrast to the cinema’s
screen, which primarily functions as a record of perception, here the
computer screen functions as a record of memory” (Lev Manovich, The
Language of New Media, 2001).

The research project of Time Liquid Liquid focuses more on:
1) In terms of the orientation of technology: the relationship between
the body movements of human beings and a video capturing system
2) Studying and trying to investigate the possibilities of re-defining
the terms of virtual space (spirituality) and existing space (reality)
3) Studying the some particular terms such as virtual space, cyber
space and 4D space in the area of new experiences between human being
and interactivity.
4) The study of 3D and 4D space
5) Duration/Continuity (with time and moving images) and Movement (with
time and space) in interactive space through the virtual environment.

Picture 23

時間液體 (Time Liquid)

本研究系列嘗試將現有人類的現存空間 (existing space) 透過電腦媒介演繹為一個可延續及可流動的四度空間 ( 4D space ), 觀眾在這作品裡會發現現實中不斷流失的時間和空間 , 其實這是可以在這四度空間裡得以延長。從此理論延伸 , 觀眾在這四度空間入面除了可以看到現存 (existing) 的自己 ( 包括活動及時間 ) , 更加可以見到已失去的自己 ( 包括活動及時間 ) 。 兩個自己在這四度空間裡 , 可以同時並存及同時活動。

此作品的目的 , 在於延伸「互動」及「虛擬」在電腦世界的可塑性 , 在這作品裡 , 「虛擬」沒有了傳統電腦的再造影像 , 反而將現實中的影像和時間再進一步去現實化 、 時間化及空間化。 而這個現實是只有在這個四度空間中才可以感受到 , 因為這個「現實」 (existing & reality) 是包含了可流動和延續的時間和空間 , 是在我們生活的空間裡未能經驗到的 , 所以我命名了這個四度空為「時間液體」 (time liquid) , 一個可以延續和流動的空間 , 觀眾可透過攝錄機把自己的影像同已發生了的空間及時間原汁原味地重新遊走這個四度空間裡。

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