I propose to study whether digital-media technology could help continue these temporal experiences by extending them to viewers through my series of digital works. With this goal in mind, I used computer software  to build a 3D model of the Chinese characters 山 (shan) ‘mountain’, 西 (xi) ‘west’, and 月 (yue) ‘moon’ .
I chose these characters because all of them involve simple constructions and simple brush strokes, resulting in basic, unfettered spatio-temporal experiences. Underlying this series of animated three-dimensional Chinese characters are four goals:
(1) To examine how the animated characters work in a virtual space;
(2) To transfer spatio-temporal experiences of Chinese characters from two-dimensional to four-dimensional platforms through motion;
(3) To invite viewers to experience space and time virtually through flying Chinese characters;
(4) Using a digital white screen, I simulated traditional Chinese rice paper to represent the concept of void .
Later on, I placed two 10-inch LCD monitors inside an enclosed dark exhibition space (about 200 square feet). These two monitors, securely mounted to a wall, appeared to be floating in the air. I examined different techniques, including modelling, animation, texturing, lighting, and rendering. I first built up a three-dimensional model on the basis of all the brush strokes in Chinese characters.
Chinese character 月 (yue) ‘moon’ is built via 3D Studio Max software by the artist, HUNG Keung.
 3D Studio Max.
 These three animated Chinese characters are the element of (2009).